Play Tonk Online

2021年7月27日
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Tonk The Online Knock Rummy Multiplayer is an enjoyable tonk card game, very similar to play Rummy Game and it is also known as Tunk card game. Play TONK - ONLINE RUMMY CARD GAME for free with your family, friends or anyone, anytime, anywhere in the world. It is also known as Tonk Tunk card game. Play the world’s #1, top rated, multiplayer, battle online card game app. Which is a popular form of rummy free and similar to Gin Rummy Online.
*Tonk Game
*Play Tonk online, free
*Got ideas, found a bug, need help or just love trouble? Let the scientists know!
*Here is the video game “Tonka Construction”! Released in 1996 on Windows 3.x, it’s still available and playable with some tinkering. It’s an educational game, set in a pre-school / toddler and licensed title themes.
*Play TONK - ONLINE RUMMY CARD GAME for free with your family, friends or anyone, anytime, anywhere in the world. It is also known as Tonk Tunk card game. Play the world’s #1, top rated.TonkOriginUnited StatesAlternative namesTexas Tonk, Tunk or KnotTypeMatchingPlayers2-4Skills requiredStrategyCards52 (plus two jokers)DeckAnglo-AmericanPlayClockwisePlaying time5-15 min per game.Random chanceMediumRelated gamesConquian
Tonk, or tunk,[1] is a matchingcard game, which combines features of knock rummy and conquian.[2] Royal panda withdrawal reviews. Tonk is a relatively fast-paced game that can be played by 2-4 players. It was popular with blues and jazz musicians in southern Louisiana in the 1930s, including Duke Ellington’s orchestra, and was played during breaks in the back rooms of bars and saloons.[3] It has been played in military barracks to the battlefield and In many other places it has become a popular pastime for workers while on their lunch breaks. It can be played for just points or for money wagered.Description[edit]
Tonk is usually played for money wagered (with a stake agreed on before each game starts). Each player pays the stake to the winner of the hand. Games typically involve two to four players. Stakes may be any amount. A game consists of several hands. The players take turns dealing.
A standard fifty-two card deck (plus two jokers) is used. The jokers are wild and can be played as any card needed by the player who’s lucky enough to get one of the jokers.Play[edit]
Players are dealt five, seven, or nine cards, depending on the number of players, in turn. The dealer turns up the first of the un-dealt cards as the start of the discard pile. In some variations, the dealer does not turn up the first card; the discard pile is started after the first player draws. The remaining un-dealt cards are set face down in a stack next to the discard pile. These form the stock.
The goal of play is to get rid of one’s cards by forming them into spreads. A spread is three or four identical cards (such as three 5’s or four queens), or three or more in a row of the same suit. A player may add cards to their own or another’s spread. The winner is the first to get rid of all their cards, or the player with the fewest points when play is stopped.
Play stops when a player gets rid of all their cards, or when a player drops, by laying their cards face up on the table. Depending on the variation, a player may drop at any point in the game, including right after the cards are dealt, or only before drawing. When a player drops, all the players likewise lay their cards face up. The player with the fewest points in their hand is the winner. If the player who dropped does not have the fewest points, they must pay the stake to each player with fewer points: this is called being caught. In addition, each player pays the stake to the winner. If there is a tie, both players are paid. If the tie is between the player who dropped and another player, the one who dropped is considered caught and must pay double, with the other player being the sole winner.
If the player does not drop, they must take the top card from the discard pile or draw a card from the stock. The player may then lay face up any spreads, or add to any spreads on the table. If after this the player has no more cards, they say ’tonk’ and win, and each player pays them a double stake. Some play that a player must spread with six cards to tonk, otherwise the player goes out with zero effectively ending the game but only winning a single stake.
If the player has one or more cards remaining, they must discard one card to the discard pile. If this is their last card, play ends: they are the winner, and each player pays them the stake. If the player has one or more cards left in their hand after discarding, their turn ends.
If the stock runs out, play stops. The player with the fewest points in their hand wins, and is paid the stake by each player. If two or more players tie the hand is a draw, and another hand is dealt.
Many variations in play are possible.Melding[edit]
Players can meld sets (three of the same rank card) or runs (three consecutive cards in the same suit, e.g. 9♦10♦J♦).
Aces may be played as high or low card, but may not ’bridge the gap’ in a meld (e.g. K♦A♦2♦).Hitting[edit]
Hitting is a variation of the common laying off of another player’s meld (i.e.: hitting an opponent’s set of three 10s with the other 10). The card is put with the melds of the player who is receiving the hit. However, when a player ’hits’ another player, the player receiving the hit cannot lay down for one turn. Multiple hits result in additional loss of lay downs for turns thereafter. After a player has hit another player, the hitting player is allowed to discard a card from their hand. Once a player’s set has been hit and the four cards of that rank are melded, they can be thrown into the discard pile.
Players cannot spread out.[clarification needed]Tonking out (doubles)[edit]
Tonking out is the preferred method of winning the game. It is achieved by melding or hitting until no cards remain in the player’s hand. The difference between tonking out and running out is that when a player tonks out, they use all six cards in either a spread or by hitting multiple times. When a player ’runs out’, they use five cards and discard one. When a game is played for money, tonking out usually results in a double payment.
Tonk out double: In some variations, usually two-player, a player who ’tonks out’ with a run that subsequently allows the other player to tonk out on those cards results in a ’double-double’. For example, a player holding 5♥ and 6♥ draws the 7♥ and tonks out, while the remaining player is holding 8♥ and 9♥ and tonks out as a result of the other player’s hand, resulting in a ’double-double’, meaning the wager would be increased by four times. So a wager of $1 for running out would be $2 for tonking out (doubles), and $4 for a double-double.High count or low count[edit]
Some house rules include a provision that a player wins the game automatically if they are dealt a hand count of 49 or 50. Another variation states that 50 is automatic but 49 must be played in turn. This means that if a player goes down before it is the turn of the player who has 49, that player no longer wins.
Some house rules include a provision that a player wins the game automatically if dealt a hand count of 13 or under, and is paid double. Some house rules state that a hand of 9 or under is an automatic win and is paid triple.Only run is a spread[edit]
Another house rule states players may add a card from their hand only to tabled runs, not on three of a kind. This rule is attributed to John P. Speno, inspired by writer Glen Cook’sThe Black Company.[4]Texas Tonk[edit]
The winner is awarded double if:
*The winner tonks
*A different player comes in (shows their hand claiming to have the lowest) and is beaten by someone with a lower hand. The person with the lowest hand would be paid double by the person who ’came in.’
*The winner is dealt 50 on their initial deal
The winner is awarded the standard amount if:
*The player comes in with the lowest hand
*The player is dealt 49 on the initial dealSpades[edit]
Players can bet on who has the highest spade dealt in their opening hand. Players who wish to participate will put their stake in an additional side pot (optional). Each player choosing to participate will reveal their highest spade in the order the cards were dealt. If a player participating in spades does not have a spade, they obviously will not show one, but it is a matter of honor to reveal a spade even if another player has already revealed theirs. If a player chooses not to participate, they do not need to reveal their spade. This creates an extra element of strategy as some players will more than likely be required to reveal a portion of their hand.See also[edit]References[edit]
*^Richard Delgado, Jean Stefancic Critical race theory: the cutting edge pg. 407 Temple University Press ISBN1-56639-714-6
*^John Scarne Scarne on Card Games: How to Play and Win at Poker, Pinochle, Blackjack, Gin and Other Popular Card Games pg. 108 Dover Publications (2004) ISBN0-486-43603-9
*^Heimer, Mel. Penniless Blues. New York, Putnam.
*^’Glen Cook’s Card Game - Tonk [Version HH-24]’. bsfs.org. Retrieved 24 July 2020.External links[edit]
*Rules of Card Games: Tonk at Pagat.comRetrieved from ’https://en.wikipedia.org/w/index.php?title=Tonk_(card_game)&oldid=1008653337’Spit RulesObjective
Spit (also known as Speed or Slam) is a shedding game for two players. The objective is to be the first player to get rid of all your cards. The game is based on speed, it’s not turn based, both players are getting rid of their cards at the same time, so the one that plays faster will most often win. Setup
The game starts with each player getting 26 cards. Each player takes 15 of their cards and arranges them in 5 stacks.
*The first stack has only 1 card, facing up.
*The second stack 2 cards, 1 facing down and one facing up.
*The third stack 3 cards, 2 facing down and one facing up.
*The fourth stack 4 cards, 3 facing down and one facing up.
*The fifth stack 5 cards, 4 facing down and one facing up.
The remaining 11 cards are kept in a down facing stack to the right of the 5 stacks, we’ll call that the deck. Gameplay
When both players are ready they take the top cards from their deck and place them face up in the middle of the table, next to each other. This forms two discard piles. The players are then supposed to put as many cards as they can, as fast as they can on top of the discard piles. Both players can put cards onto both piles, the piles don’t belong to a particular player. When you put a card on a discard pile it must be either one higher or one lower than the top card on the pile. E.g. you can put a 5 or a 7 on a 6. Aces are high and low, so you could put Q K A 2 3 2 A K etc. There are a few moves you can make:
*Take a faceup card from one of your stacks and put it on a discard pile if it’s one higher or one lower than the card at the top of the pile.
*If you’ve taken the top card of one of your stacks and played it, you can flip the card below so it’s turned face up.
*Combine faceup cards in your stacks if they have the same rank. E.g. if stacks 1 and 2 both have a 5 as the top card you can take the 5 from stack 2 and put it on top of the 5 on stack 1 and then flip the next card on stack 2. This allows you to open more of your cards which you can then try to play onto the discard piles.
*If one of your stacks is completely empty you can move one of the top cards on one of your other stacks onto it and then flip the top card of that stack up. Again, this opens up more of your cards, helping you to get rid of them faster.
During this part of the game the important thing is to play as fast as you can, move cards around to open up as many of your cards as you can and get rid of them. Julian braun blackjack. At some point both players will be stuck and can’t make any more moves. When that happens the game will tell you to click on your deck, and then both you and the computer players will move one card from the top of your decks onto the discard piles. As soon as the new cards are there you can go back to getting rid of your cards as fast as you can until you’re both stuck again or one of you has finished all his stacks.
When one player has finished all the cards in his stacks the round is finished. Then the player who finished first picks one of the discard piles and the other player gets the other pile. You should always pick the smaller pile, but it can sometimes be hard to see which one is smaller if they have roughly the same number of cards, and you can’t count the cards. Now the players add the cards in their pile to their decks and create 5 new stacks, the same way as in the beginning. The important part is that the discard piles are not shuffled. Now, the cards in the discard piles are already ordered, so the new stacks will have pretty well ordered cards which makes the game even more intense and lets you get rid of your cards even faster!
This continues until at some point a player gets a discard pile that is so small that he can’t make 5 full stacks, and won’t have any deck. He then creates as much of the stacks as he can, but since he has no deck there will now only be one discard pile on the table. The game continues as usual, except with only one discard pile, and if the player who didn’t have any deck gets rid of all his cards first then he has won the whole game. I.e. if you end up with no cards in your stacks, no deck, and there’s only one discard pile on the table then you’ve won! StrategyTonk Game
There’s really only two rules you should keep in mind to be good at this game. They are:
*Be fast!
*Don’t be slow!Play Tonk online, free
That’s it! Hope you enjoy the game :)
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